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Wizard

The Wizard is a hero character in The Sims Medieval. The wizard can learn and cast magic spells and study new ones as part of their daily occupation. Spells can be learned through the correct alignment of runes and can be cast on other Sims. Most spells can be learned after gaining enough experience, however there are easter egg spells in the game. A wizard also needs to gather plants to create potions to fulfill their professional responsibilities. Wizards have a crafting station in their tower which contains a magical tome from which they study their spells, a station to brew their potions, and a Crystal Ball of which they can scry. The wizard can be male or female and is an ally of the Kingdom as opposed to the Witch who is the villain of the quest. In The Sims Medieval Townhall Event, a wizard is kills a Monarch with a spell. Although the wizard can't directly kill a sim in-game outside of quests, he can wound the target severely using the magic arrow spell, and the wounds can make a duel to the death significantly easier allowing Spies, Monarchs and Knights to kill a target. Wounding a target severely will also make a battle with the pit beast almost certainly end in their demise if you choose to make the Monarch send the sim to the pit beast.

Wizards use staffs of different power levels to cast spells. The power level decides along with the focus level how much chance there is the spell will succeed, how effective the spell is, and how much energy it drains. All Wizards start with the Walkin' Stick Staff.

  • Wizards have the option to meditate to regain energy, instead of sleeping in a bed.
  • Wizards at level 5+ may use the forge to create magical staves and enchant weapons.

Spells

Spells are prepared by arranging runes according to a pattern given by the Study Spells action. You must first open the study spell screen, highlight the spell you want to learn, memorize the rune pattern, then go to the prepare spell screen to prepare it.

Prepared spells can be reused until they are forgotten. You have a limited number of spell slots (you start with 3 spell slots and 4 possible spells to prepare), so you must forget a spell in order to prepare a new spell.

Potions

Wizards can craft potions by gathering the ingredients and crafting at the potion station. Ingredients can be found randomly in the kingdom by discovering plants and rocks, or they can be purchased from the village store. Many responsibilities require crafting and delivering potions, so be sure to stock up on ingredients so you're not running to the village store at the last minute.

One strategy to get ingredients for free is to find an area dense with resources you need, e.g. the resources outside the wizard's home, harvest them all and cast the growth spell right after. The growth spell will replenish the resources so you can harvest them again immediately.


Responsibilities

  • Cast Spirit Thief (Medium)
  • Craft and Deliver Drunk-Me-Not (Easy)
  • Craft and Deliver Elixir of Allure (Easy)
  • Craft and Deliver Mystic Grog (Easy)
  • Gather Herbs or Plants 5 Times (Easy)
  • Pay Taxes (Easy)
  • Prepare 2 Spells (Easy)
  • Research for 2 Hours (Easy)
  • Craft a Phylactery (from a Forge), followed by Deliver the Phylactery [Pirates & Nobles] (Medium)
  • Scry into the Future of the War, followed by Curse a Merchant or Pirate [Pirates & Nobles] (Easy)

Leveling

Level Title Abilities Notes
1 Adept
  • Spells available: Growth, Spirit Thief, Magic Arrow, Curse
  • Recipes avaialble on Crafting Table
  • Ability to gather herbs
  • Spell memory: 3
Recipes:


2
  • Spells available: Growth, Spirit Thief, Magic Arrow, Curse
  • Recipes avaialble on Crafting Table
  • Ability to gather herbs
3
  • Spells available: Growth, Spirit Thief, Magic Arrow, Curse
4
  • Spells available: Growth, Spirit Thief, Magic Arrow, Curse
5 Magus
  • New Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
  • New Recipes avaialble on Crafting Table
  • New Staves available on Forge
  • Spell memory: 6
Recipes:


6
  • New Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
  • New Staves available on Forge
7
  • Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
8
  • Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
  • New Staves available on Forge
9
  • Spells available: Mend, Ghostly Music, Telepathy, Terror & Miasma
  • New Staves available on Forge
10 Sorcerer/Sorceress
  • New Spells available: Teleport, Sleep & Inferno
  • New Recipes available on Crafting Table
Recipes:


Bonus Levels
  • Further leveling will increase money/day and improve profession interaction success

Gallery