This article is a list of Quests, sorted according to their type. See each quest's specific article for plot, rewards, and strategy details. As of Patch 1.3, there are 71 quests in The Sims Medieval. The Pirates and Nobles expansion adds 15 more quests for a total of 86 quests.
Including the Pirates & Nobles quests, there are two quests which cost 0 Quest Points, two quests which cost 1 QP, 13 quests which cost 2 QP, 50 quests which cost 3 QP, and 19 quests which cost 4 QP.
- See Also - Quests by Aspect Rewards
General Quests[]
Annexation Quests[]
Completion of an annexation quest grants a special benefit specific to its corresponding foreign territory. The Kingdom must form an alliance with a territory in order to access its annexation quest. In the case of Effenmont andGastrobury, an alliance will not be available until a Hero purchases a nautical map from the Village and travels to the islands from the docks.
Paltry Aspects[]
Paltry aspect quests will only appear if the kingdom is in dire need of an aspect. Completing them usually dramatically raises the paltry aspect in question. If a kingdom has completed its ambition, these quests will be available without requiring a paltry aspect.
In total there are 22 paltry aspects quests- 3 for Well-Being, 7 for Security, 8 for Culture and 4 for Knowledge.
Special Quests[]
These quests do not behave like most other quests. They are only available at special moments and may disappear if not completed within a set of amount of time.
Title | QP Cost | Approach | Primary Heroes | Secondary Heroes | Notes |
---|---|---|---|---|---|
Brave New World |
0 | Forge a Kingdom | Any Hero |
| |
Free Time |
0 | Free Time -or- | Any Hero |
| |
First Steps |
1 | If You Build It... | Monarch |
| |
Jacoban's Day Out 2: A Pilgrimsaster |
4 | Golem Bob | Blacksmith | Wizard |
|
Sacrifice | Any Jacoban | ||||
Bribery | Merchant or Spy |
Pirates and Nobles Quests[]
The Pirates and Nobles expansion adds the following quest chain to the game which can be started from any Kingdom Ambition and is the main objective of the Peacemaker Ambition. The first two quests must be taken in order to start the war, then the other quests become available based on the position of the War Effort Gauge, until finally one of the 3 End the War quests finishes the conflict.
Title | QP Cost | Approach | Primary Heroes | Secondary Heroes | Supporting Role | Notes |
Ominous Tides |
2 | The Shipwrecked Sailor | Monarch |
| ||
The Incident |
3 | A Summit for Peace | Monarch |
| ||
A Pirate's Life For Me |
2 | Yo ho, Yo ho | Any non-Pirate / non-Guild Hero |
| ||
Rush to Pledge |
2 | Fraternal Order of the Guild Consortium | Any non-Pirate / non-Guild Hero |
| ||
The Betrayal |
2 | Betray the Pirate Tribunal | Monarch or Spy or Physician |
| ||
Betray the Guild Consortium | Monarch or Spy or Physician |
| ||||
Secrets and Successions |
3 | The Missing Heir | Spy or Bard |
| ||
Subprime Slaves |
3 | Free Them | Peteran Priest | Merchant |
| |
Take Advantage | Peteran Priest | Merchant |
| |||
The Beast Must Diet |
3 | Cure It | Physician or Wizard | Any non-Monarch Hero |
| |
The Great Purge |
3 | Dastardly Despot | Monarch |
| ||
Turncoats |
3 | High Society Piracy | Jacoban Priest or Knight (lvl 5) |
| ||
Putting the 'Aaarrr' in Aristocrat | Physician | Bard |
| |||
Under Siege |
4 | Armada Ahoy! | Knight or Spy | Monarch |
| |
March of the Merchants | Blacksmith or Peteran Priest or Physician | Monarch |
| |||
Very Bazaar |
4 | Deputized | Knight or Spy or Peteran Priest or Jacoban Priest or Wizard | Monarch |
| |
Out Trade the Traders | Merchant |
| ||||
End the War: Gut the Guild |
4 | The Final Assault | Monarch | Any Hero |
| |
End the War: Order in the Kingdom |
4 | Overruled! | Monarch | Any Hero |
| |
End the War: Punish the Pirates |
4 | An End to Piracy | Any Hero | Monarch |
|