The Sims Medieval Wiki
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Buildings are non-changeable features of the Kingdom that provide Hero Sims, open up quests, and/or increase the kingdom's capacity for the four Aspects.

The only building a kingdom starts with is the Castle. Further buildings must be bought using Resource Points earned from quests. Purchased buildings come completely furnished with the basic tools and living quarters used by the hero associated with them.

Players cannot create their own buildings or alter the exteriors or structural features of buildings, but are free to buy and sell furniture and fixtures within the building and change the appearance of interior floors and walls.

Building Hero Sim Aspect Capacity
Castle Monarch 2 of each aspect
Barracks Knight Plus IconSecurity IconSecurity IconSecurity IconSecurity Icon
Tavern Bard Plus IconWell-Being IconCulture IconCulture IconKnowledge Icon
Market Merchant Plus IconWell-Being IconWell-Being IconKnowledge IconKnowledge Icon
Smithy Blacksmith Plus IconSecurity IconSecurity IconSecurity IconCulture Icon
Clinic Physician Plus IconWell-Being IconWell-Being IconWell-Being IconWell-Being Icon
Wizard's Tower Wizard Plus IconKnowledge IconKnowledge IconKnowledge IconKnowledge Icon
Spy Quarters (Needs Reception Hall ) Spy Plus IconSecurity IconSecurity IconKnowledge IconKnowledge Icon
Cathedral Jacoban Priest Plus IconSecurity IconCulture IconCulture IconCulture Icon
Monastery Peteran Priest Plus IconCulture IconCulture IconCulture IconKnowledge Icon

There are other purchasable buildings that have no hero associated with them or are involved in any quests, but will still grant the kingdom further capacity in the four aspects.

Building Name Aspect Capacity
Lighthouse Plus IconSecurity IconSecurity IconCulture IconKnowledge Icon
Kingball Court Plus IconWell-Being IconSecurity IconCulture IconCulture Icon
Mill Plus IconWell-Being IconWell-Being IconWell-Being IconKnowledge Icon
Watcher Pavilion Plus IconWell-Being IconWell-Being IconCulture IconKnowledge Icon

Finally, there are buildings and areas that are either available from the beginning of the game or will automatically appear later as it grows. None of these grant heroes or capacity for aspects but are functional locales for quests and responsibilities.


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