Buffs are thoughts, emotions, and sensations that medieval Sims can experience. Most buffs affect a Sim's Focus, either positively or negatively, but some buffs have other effects or do nothing. A buff with a negative affect is also known as a "debuff". While some buffs only last for a limited amount of time, other buffs last for as long as the source of the buff is present. (e.g. "Nicely Decorated" for as long as the sim is in that room)
List of Buffs[]
This is a list of the known (and recorded) buffs in The Sims Medieval.
Alcohol[]
Icon | Buff Name | Focus Effect | Duration | Description | From | Notes |
---|---|---|---|---|---|---|
Buzzed | +10 | 4 hrs | <Sim> is feeling quite giddy after a few drinks. Let the mirth and frivolity commence! | Drinking | Will turn into Tipsy buff if drinking continues. | |
Tipsy | +20 | 1-4 hours | It all starts with just a little sip... | Drinking | Will turn into Happy Drunk if drinking continues. | |
Happy Drunk | +30 | 1 to 4 hours | Drinking too much has put <Sim> in a merry mood.A little too merry... | Drinking | ||
Sad Drunk | -10 | 1 to 4 hours | Drinking too much has put <Sim> in a sorry state. Will the misery ever end? | Drinking | ||
Sloshed | -30 | 1 to 4 hours | Everyone has their limit, and <sim> is now quite beyond that. Better sleep it off, or at least find a safe place to pass out. | Drinking | Received if Sim drinks way too much! | |
Hangover | -15 | 12 hours | Anyone that has had too much to drink the night before knows exactly how this feels... | Drinking | Received if you drink five or more drinks at night. | |
Crisp Ale | +20 | 2 hours | Like a clear, sunny day in late autumn... | Drinking Bloody Moss Wine. | ||
Hint of Egg | +10 | 2 hours | Was there a hint of egg in that drink? How delightful! | Drinking Luffenting Wine. | only during Royal Holiday quest | |
Luffentastic! | +10 | 2 hours | An ale this frothy fills the drinker with a taste of Luffenting and a dash of courage. | Drinking Luffenting Ale | only during Royal Holiday quest | |
Musty Wine | No effect | 4 hours | I've had better. | Drinking Wine | Received from drinking plain wine. | |
Stale Ale | No effect | 2 hours | Blech! A stale ale. | Drinking | Received from drinking plain Ale. | |
Mean Drunk | No effect | ?? | Drinking too much has put <Sim> in a bad mood. Better stay out of his/her way! | Drinking | While Mean Drunk, a Sim can start fistfights with anyone, regardless of relationship. | |
Wine Divine | +20 | 4 hours | Nectar of the gods! | Drinking Hypocras. | ||
Feeling Festive | +20 | Feeling full of festivity from fine food freshly fixed for frivolity. | Drinking Feast Ale. | |||
Clean Ale | +10 | 2 hours | That's a clean-tasting ale! | |||
Toast of Tredony | +25 | 2 hours | A delicious brew from Tredony always hits the spot. | Drinking Gems beverage | Tredonian Gem Wine or Banker's Ale | |
Great Wine | +10 | 4 hours | A joy for a palete. | |||
Full-Bodied Ale | +40 | 2 hours | That's a full-bodied ale. | Drinking Honey Mead. | ||
So Close | +5 | 1 hour | That recipe was quite tasty, but not quite there. | Drinking Luffenting Ale/Wine | only during Royal Holiday quest | |
Groggy | -10 | 1 hour | <Sim> is feeling a bit dazed and confused. Better lay off that grog for awhile. | Drinking Mystic Grog. | ||
Bad Taste | -5 | 1 hour | Eating or Drinking some thing that's not quite right leaves a bad taste. |
Aspect Specific[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Befuddled | -10 | 3 hours | <sim> is suffering from a lack of edumacation. | Low Knowledge | Appears occasionally if the knowledge of your kingdom is too low verify-values. | |
Watcher's Charity | +25 | 4, 8, or 16 hours (depends on value of donation) | The Watcher smiles upon the kind and generous. | Donating §50, §100, or §200 to charity.Random event on the Road to the Village. | Requires high Culture to donate. | |
Inspired | +10 | 6 hours | A brilliant flash of insight has inspired <Sim>! |
|
Randomly occur in Kingdom with high knowledge. | |
Feeling Unrefined | -10 | 6 hours | <Sim> is feeling despair due to artistic and spiritual neglect. | Low Kingdom Culture | Randomly occur in Kingdom with low culture. | |
Feeling Refined | +25 | 24 hours | Wow what a great kingdom. I feel so immersed in culture here! | Very High Kingdom Culture | Automatically given to Heroes on starting of the quest on Culture Aspect Overflowed Kingdom. |
Combat[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Combat Ready | +10 | 11 hours | <sim> is ready for combat! | Training Dummy | ||
Victorious! | +15 | 12 hours | The thrill of victory is always a welcome addition to a Sim's mood. |
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Defeat! | -15 | 6 hours | The agony of defeat can really bring a Sim down. | Losing a Duel. | ||
Won a Fistfight | +15 | 12 hours | Float like a pegasus, sting like a wyvern! <Sim> is the greatest! | Winning a Fistfight | ||
Lost a Fistfight | -10 | 12 hours | Being on the losing end of a fistfight has a way of wrecking your mood. Just maybe. | Losing a Fistfight | ||
Punched | -10 | 12 hours | Sims generally don't like getting punched in the face. Next time, remember to duck! | Participating in a Fistfight | ||
Passed Out | -5 | Indefinite | <sim> is incapacitated. | Lost all stamina in a Duel. | ||
Blinded By Spit | -5 | 5 minutes | So you think you can blind me and sipt in my eye?? | During a duel |
Equipment[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Doomed | -50 | Indefinite | The curse of the Doomsword is such that its wielder feels the weight of the world and all that is wrong with it upon them. | Having Doomsword drawn. | ||
You Call That Music? | -5 | 1 hour | That is some awful fiddle playing.I'd rather listen to a dragon snore or a banshee scream than hear one more note. | Listening to Bad Fiddlin' | ||
Chinchilla Killer! | +0 | Indefinite | Time for some Furry Justice! | Equipping Sir Bogia's Folly. | ||
Now That's Fiddlin! | +20 | 1 hour | Sawin' on a fiddle and playin' it hot, now that's some fiddlin' on the spot! | Good Fiddlin' or listening to it | ||
Lovely Lute | +30 | 3 hours | Melodious tunes strummed by a skillful Lute player can warm the heart and set the mind at ease. | Listening to Lute | Focus can be vary depends on Lute type and Bard's Level. | |
Epic Song | +* | 3 hours | Sometimes a song is performed so masterfully as to leave one greatly inspired and enlighten. | Playing Lute | Focus can be vary depends on Lute type and Bard's Level. | |
Wearing Frogga Hat | +10 | Indefinite | You feel so silly wearing this hat that no talking frog could possibly be scared of you. | Wearing Frogga Hat | quest The Legend of the Talking Frog | |
Moustachioed | +1 | Indefinite | You are sporting an incredible moustache. | Wearing Crab Moustache | quest Crab Bandit | |
Wound Protection | +5 | 3 hours | <Sim> is protected from injury.Any wound inflicted upon him/her will have its damaging effects migiated. | Wearing Knight's Plate | ||
Strength of Peter | +50 | Indefinite | The ancient power within Angelstalon imbues its user with extreme focus. | Having Angel's Talon drawn. | This buff will expire once the dueling is over. | |
Magic Goblin Armor | +5 | Indefinite | <Sim> is protected from evil goblin magic. | Wearing Goblinsoul Armor | quest Goblins! |
Food[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Hungry | 0 | 3 hours. | Your Sim's a wee bit peckish. The stomach growling isn't far behind. | low Hunger | Becomes Very Hungry when it wears off. | |
Very Hungry | -40 | 12 hours | Gnawing hunger isn't a good feeling for Sims. Feed regularly to avoid. | Very low Hunger fulfillment. | Becomes Starving after it expires. | |
Starving | -80 | 21 hours | Allowing Sims to starve is quite cruel! Get <Sim> some food immediately to avoid an unnecessary death. | No Hunger fulfillment. | Sim dies if buff expires. | |
Bland Meal | -5 | 6 hours | What a thoroughly uninspiring meal. | Eating | Eating Gruel | |
Tasteless Treat | No effect | 3 hours | Tastes kind of like sheep hoves... only worse. | Eating | Eating Flat Bread | |
Refreshed | +5 | 1 hour | Cool, clean water is wonderfully revitalizing. | Drinking | Drinking Well Water | |
Yummy Meal | +5 | 6 hours | What a yummy meal. | Eating food with ingredients. | Focus/duration might vary depending on meal | |
Delicious! | +15 | 4 hours | Yummy food always hits the spot! | Eating a meal from a Creative Cook | ||
Consecrated | +10 | 2 hours | Drinking water consecrated by the Watcher fills the soul to the brim with spiritual fervor. | Drinking | Drinking Consecrated Well Water. | |
Holy Water | +10 | 2 hours | Drinking water blessed by The Watcher washes away the day's cares. | Drinking | Drinking Blessed Well Water. | |
Palatable Meal | +10 | 12 hours | A treat for the palate. | Eating Spiced Venison | ||
Delectable Meal | +15 | 6 hours | What a delectable meal! | |||
Flavorful Meal | +15 | 12 hours | Very flavorful. | Eating Bear Steak - Large | ||
Tasty Treat | +20 | 3 hours | That was a fairly tasty treat. | |||
Delightful Meal | +20 | 6 hours | Delightful! | |||
Ambrosial Meal | +25 | 12 hours | Food fit for a king! | Eating Master Spiced Venison - Large. | Meat Quest IV | |
File:Buff-unicornocopia.png | Whale of a Meal | +25 | 20 - 36 hours | That was a whale of a good meal. | Eating Whale Stew | |
Marvelous Meal | +30 | 6 hours | Maaaaarvelous! | Eating Whale Soup | ||
Cured | +5 | 6 hours | <Sim> has been cured! It's great to be on the mend. | Drinking | Drinking Medicated Well Water. | |
Stuffed | No effect | 3 hours | <Sim> is stuffed and couldn't possibly eat any more food! | Eating with maxed Hunger | Sim gains a little weight when stuffed. | |
Seafood Overload! | +10 | 1 hour | The bounty of the sea, happily occupying a large section of <Sim>'s stomach. | Boat | Random event, Mermaid | |
Succulent Treat | +40 | 3 hours | Yum! Such a succulent treat! | |||
Saccharine Meal | +40 | 2 hours | Almost sickly sweet. | Eating Sweet Bear | ||
Divine Meal | +50 | 6 hours | Divine dining! | Eating Master Sweet Porridge | Meat Quest IV | |
Unicornucopia | +75 | 24 hours | Endangered flavors that taste so good it must be criminal. | Eating Unicornucopia | ||
Delicious Dessert | +60 | 2 hours | What a delicious dessert! | Eating Royal Custard. | ||
Heavenly Meal | +80 | 2 hours | That meal was heavenly! | Eating Master versions of Apple Pie, Boar Stew & Hunter's Stew | Meat Quest IV allows all heroes to unlock master recipes. | |
Nourished | +10 | 2 hours | Even a simple meal can be nourishing if prepared well. | Royal Holiday quest, choose Smortlee, then Feast | ||
Taste of Smortlee | +10 | 1 hour | There's nothing quite as delicious as an authentic Smortlee recipe. | Royal Holiday quest, choose Smortlee, then Feast |
Health[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Fatigued | -5 | 3 hours. | Too much physical exertion has left <Sim> exhausted. | Overexertion, such as stamina loss from combat. | ||
Aching Back | -15 | 3 hours | Carrying extra Sim around sure is hard on the back! | Randomly appears on pregnant Sim. | ||
First Aid | +10 | 6 hours | <Sim> is feeling much better now, thank you! | Socialization | Getting First Aid from a Physician | |
Nauseous | -10 | 1 hour | <Sim> is not feeling so good. | Random events in the forest or also pregnant Sim | Sims may throw up after this buff expires | |
Woozy | -25 | 2 hours | <Sim> is woozy ffrom his/her operation. | Losing too much blood on operation table. | ||
Singed | -10 | 12 hours | Fire burns quickly, but it will burn a Signed Sim even faster, so avoid hot situations. | Targeted by Inferno spell | ||
Minor Scratch | -10 | 12 hours | 'Tis merely a flesh wound. I've had worse! Treat by visiting the Physician or applying health salves. |
Injury in combat and events. | ||
Pixie Sting | -10 | 12 hours | An itchy, irritating, little red pixie sting. Stop scratching it!
Treat by visiting the Physician or applying health salves. |
Fail on Random Events by the Forest. | ||
Trampled by Elves | -10 | 12 hours | Someone got on the wrong side of an elf stampede! | Fail on Random Events by the Forest. | ||
Moderate Injury | -20 | 12 hours | <Sim> got a bit roughed up after that last fight. Treat by visiting the Physician or applying health salves. |
Injury in combat and events. | Becomes Minor Scratch after it expires. | |
Major Laceration | -30 | 12 hours | Looks like <Sim> came out on the losing side after that latest round of "intense negotiations" | Becomes Moderate Injury after buff expires. | ||
Grievously Wounded | -40 | 14 hours | Wow. Who would have thought that gaping wounds, massive blunt force trauma, and losing half your blood would put a damper on your spirits? Huh. Treat by visiting the Physician or applying health salves. |
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Minorly Mauled | -10 | 12 hours | It's just a scratch, really. I've had worse. | Failed hunts and events. | ||
Slightly Gored | -10 | 12 hours | Sometimes the bacon bites back... | Failed hunts and events. | ||
Moderately Mauled | -20 | 12 hours | Hmmm... maybe I really shouldn't be playing 'Tag' with a half-ton bear. | Failed hunts and events. | Becomes Minorly Mauled after it expires. | |
Moderately Gored | -20 | 12 hours | They say to take all things in moderation, even wild boar-wrestling. | Failed hunts and events. | Becomes Slightly Gored after it expires. | |
Minor Bite | -10 | 12 hours | More of a scratch than a bite, really. Treat by visiting the Physician or applying health salves. |
From Random Events by the Forest. | ||
Moderate Bite | -20 | 12 hours | That animal bite left quite a mark on <sim>. Treat by visiting the Physician or applying health salves. |
From Random Events by the Forest. | Becomes "Minor Bite" after it expires. | |
Woundus Majorem | -30 | 12 hours | Ow, thatius hurtae! | Failed hunts and events. | ||
Minor Magic Wound | -10 | 12 hours | Someone's been fighting with a wizard recently... Treat by visiting the Physician or applying health salves. |
Random Event on scrying. | ||
Moderate Magic Wound | -20 | 12 hours | <Sim> is feeling the deleterious effects of being at the business end of a wizard's staff. Treat by visiting the Physician or applying health salves. |
Random Event on scrying. | Becomes "Minor Magic Wound" after it expires. | |
Major Magic Wound | -30 | 12 hours | Magic isn't always pretty. Sometimes it even causes you to bleed profusely. Treat by visiting the Physician or applying health salves. |
Random Event on scrying. | Becomes "Moderate Magic Wound" after it expires. | |
Unicorn Horn Wound | -40 | 12 hours | That's what you get for messing with a unicorn. Treat by visiting the Physician or applying health salves. |
Trying to kill a unicorn in Random Events and fail. | ||
Exposed to Sickness | 0 | 6 hours | Your Sim has been exposed to a sickness! | Socializing with an ill Sim. | When this buff expires, the Sim will develop a random sickness. | |
[[]] | Laughing Stock | -20 | 12 hours | It's no laughing matter when you can't stop laughing. OK, maybe it is. Treat by visiting the Physician or drinking curative tonics. | Disease. | |
Slight Cold | -10 | 6 hours | The infection that once gripped <Sim> is now just a slight cold. Treat by visiting the Physician or drinking curative tonics. |
Disease | ||
[[]] | Van Winklism | <Sim> is infected with Van Winklism. Zzzzzz... | ||||
[[]] | Whistling Pixies | -10 | 12 hours | It's like a bug buzzing around in your sinuses... a very big, mischievous bug... with a magic wand. | Disease. | |
Noxious Infection | -20 | 12 hours | The disease suffered by <Sim> has turned into a Noxious Infection. | Disease | Turns into Slight Cold after expiration. | |
[[]] | Twisted Tongues | -20 | 12 hours | <Sim> ith inthected with Twithted Tongueth. | Disease | Turns into "Slight Cold" after expiration. |
Gut Rot | -30 | 12 hours | <Sim> is diseased with Gut Rot. It's just as unpleasant as it sounds. | Disease | ||
[[]] | Mind Warp | -30 | 12 hours | <Sim> is affected by Mind Warp. It's groovy, but NOT in a happening way. | Disease | Turns into "Noxious Infection" after expiration. |
[[]] | Burning Loins | -30 | 12 hours | <Sim> is suffering from Burning Loins. Canst thou quench the fire in thine own nether regions? | Disease | Turns into Noxious Infection after expiration. |
Virulent Disease | -30 | 12 hours | The plague that once consumed <Sim> has become a virulent disease. | Disease | ||
Magma Fever | -40 | 12 hours | <Sim> is burning up from the Magma Fever. The next stage is outright melting. | Disease | ||
The Gorge | -40 | 12 hours | <Sim> is suffering the Gorge. No meal is safe! | Disease | ||
Poison Pox | -40 | 12 hours | <Sim> is plagued by Poison Pox. Oh, the scratching! | Disease | ||
[[]] | Plague | -40 | 12 hours | <Sim> has contracted the Plague! | Disease | Induced by drinking Pestilence Poison. |
Class Specific[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Know Your Audience | +20 | 4 hours | Giving them what they want is a time-honoured tradition amongst poets and playwrights. | Doing a good lute performance. | ||
Good To Be King/Queen | +25 | 0.5 hours | <Sim> feels good being the King/Queen. | Being a Monarch with excellent leadership. | ||
Hammer Tyme | +5 | Indefinite | Ye shall not touch this! | Hammering metal with the Blacksmith. | ||
Made A Few Simoles | +15 | 12 hours | Boy, what a sound!How you love to hear that money clink!That beautiful sound of cold, hard cash! | Blacksmith or Merchant selling items from the stall. | ||
Passed an Edict | +10 | 12 hours | <Sim>'s political savvy has won the day! | Passing an edict. | Monarch or Spy only. | |
Winner! | +10 | 8 hours | Sims never tire of the thrill of victory. | Tactics | ||
Prognosticating | +15 | 3 hours | There's a difference between knowing the path, and walking the path... but knowing the path usually helps. | Practically applying knowledge. | ||
Recently Performed | 0 | 1 Hour | <Sim> was recently paid for his/her musical talents. He/She'll have to wait a bit before he/she receives full compensation again. | Performing with the Bard. | Bard will gain less Simoles. | |
Research Rampage! | +10 | 8 hours | Knowledge is power, and <Sim> is feeling the power! | Researching at an archive for an hour. | ||
Research Rage! | -10 | Uggh, my head hurts from too much time spent reading... Can't....concentrate... | Researching at an archive or reading books more than 2 hours continuously. | |||
Shifty | +20 | 4 hours | <Sim> is feeling pretty sly. | Stealing | ||
The Watcher's Gaze | +20 | 1 to 12 hrs | The gaze of the Watcher is upon you. Yes, you! | Jacoban Priest Reflecting on The Watcher. | Every 30 minutes of Reflecting on The Watcher adds an hour to the duration. | |
The Watcher's Insight | 0 | Indefinite | <Sim> has been granted the insight of The Watcher. | Studying the Watcher at an archive for 30 minutes. | This buff lasts until the Peteran Priest uses it to make an "inspired" sermon. | |
The Watcher is Near | +10 | Indefinite | Being in and around this religious building fills your Sim with the presence of The Watcher. | Monastery | Peteran Priests get this buff while inside the monastery. | |
The Watcher's Smile | +10 | 8 Hours | <Sim>'s prayer has been acknowledged by The Watcher. | Prayer | Peteran Priests get this after praying for about 45 minutes. Anyone they pray with will get the buff as well. |
Magic[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Clairvoyant | +20 | 5 hours | <Sim> has been gifted with a spell of clairvoyance, enhancing his/her senses to near psychic proportions. | Making a wish. | ||
Hexed | -15 | 6 hours | <Sim> is feeling terribly hexed. Witches and warlocks must be afoot! | Curse spell or Golemify spell. | Can be removed by drinking a Flask of Fortune. | |
Soulless | -10 | 24 hrs | An evil curse has striken <Sim>, leaving his/her soul desolate and void. | Being the victim of a Spirit Thief spell. | ||
Beacon of Hope | +40 | 24 hrs | Powerful arcane magics have given <Sim> a reprieve of all responsibilities. | Beacon of Hope spell |
Miscellaneous/Unsorted[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes | |
---|---|---|---|---|---|---|---|
Adrenaline Rush | +15 | 3 hours | An Adrenaline Rush will keep this Sim pumped and running around everywhere for some time to come! | ||||
Alluring | +5 | 4 hours | A bit of magic sparkle makes everything look shiny and new,even you. | Drinking Elixir of Allure. | |||
Awesome | +50 | 1 day | THAT WAS AWESOME! | Random event - Battle of Magical Creatures | |||
Comfy | +10 | Indefinite | Nothing beats a good seat or soft bed for comfort except perhaps a better one. | Using furniture with rank 1 comfiness. | |||
New Stuff! | 20 | 2 hours | Sims love getting new things for their homes! | Buying new furnitures. | |||
Decorated | +10 | Indefinite | Sims enjoy well-furnished homes. By the looks of things, this place isn't so bad. | Room has objects totalling 10+ Environment points. Larger spaces need more Environment points. | |||
Entertained | +25 | 2 hours | <Sim> is having quite a good time and is keeping stress down. | Having fun. | Will turn into Having a Blast if entertainment continues. | ||
Finished a Book | +20 | 24 hrs | Not every book ends with a happily ever after, but hey, I'm just glad I can read! | Reading | Fully reading a book. | ||
Fresh Breath | +10 | 23 hours | Fresh and minty breath! | Random events in the forest | |||
Read a Good Book | +10 | 12 hours | <Sim> found that book very intriguing. | Reading | from Scholarly trait | ||
Geologist | +15 | 2 hours | <Sim> has some royally remarkable rock-finding skills! | Mining | |||
Got a Good Deal | +10 | 8 hours | Saving a few Simoles is pure satisfaction! | Random Event | Village Shoppe random event. | ||
Good Deed | +15 | 4 hours | No good deed goes unpunished. Fortunately, your punishment is to be put in a better mood. | ||||
Having a Blast | +40 | 3 hours | <Sim> is having so much fun it's almost criminal. | Having lots of fun. | Will turn into Entertained after it expires. | ||
Herbalist | +15 | 3 hours | <Sim> enjoys practicing his/her plant harvesting skills. | Collecting plants. | |||
Humiliated by Stocks | -15* | 5 hours* | Alas, <Sim> is feeling the humiliation that only a Medieval punishment device can evoke. | Being locked in the stocks. | Being hit with eggs and tomatoes increases the Focus loss by 5 each time. Duration is indefinite until Sim is released from stocks. | ||
Inspired | +10 | 6 hours | A brilliant flash of insight has inspired <Sim>! | An Inspirational Speech by an Eloquent Sim. | Sims in kingdoms with high Knowledge occasionally get this buff. | ||
Intrigued | +10 | ||||||
Marked for Arrest! | -5 | Indefinite | Look out! <Sim> is marked for arrest! That last job didn't go so well, huh? | Committing a crime and being noticed. | The constable will track down and arrest Sims who get this buff. | ||
Shamed | -5 | Indefinite | <Sim> is ashamed by recent events. | ||||
Soaked | -5 | 1 hour | <Sim> is wet and uncomfortable. | Random events | |||
Nicely Decorated | +25 | Indefinite | Well-designed décor stands out in a good way and tends to make everyone happier. | Nice Environment | Room has objects totaling 20+ Environment points. | ||
Beautifully Decorated | +40 | Indefinite | Rooms adorned with the most expensive sculptures and paintings improve life dramatically. | Room has objects totalling 45+ Environment points. Larger spaces need more Environment points. | |||
Tranquil | +10 | 7 hours. | Nothing can stress or anger Sims who have reached their happy place. | Random event in the forest | |||
Very Encouraged | +30 | 6 hours | I got a very positive attitude about this! | A big wish from a well. | |||
Narrow Escape | +10 | 11 hours | That was close! Thankfully fortune was on my side! | Pit of Judgement / Adventuring / Nightmare | |||
Pit Beast Scent | -5 | 5 hours | The pit beast has taken a liking to you. Dig at your own risk... | Dig for Treasure | If sim continues to dig, pit beast may pull you to fight in the Pit. | ||
Uplifted | +35 | 3 hours. | Well that was just what <Sim> needed! | Making a wish. | |||
Bit o' Energy | 2 hours | The Crafthole Energy Potion: guaranteed to keep you awake for just a bit longer! | From drinking the Crafthole Energy Potion. | Upon expiry, spawns the Crafthole Crash (-10 focus) buff. | |||
Crafthole Crash | -10 | 3 hours | The Crafthole Energy Potion has worn off, but not the lingering effects of the 'crash'. | From drinking the Crafthole Energy Potion when Bit o' Energy buff expires. | |||
Face Hit! | -10 | 24 hours | Nooooo not in the face! Oh cruel Kingball, why must you hurt me so? | Getting hit by Kingball. | |||
A Job Well Done | +20 - 65 | 7 hours | Successfully performing one's duties to the kingdom is great feeling | Complete responsibility. | Focus increase starts at 20, for 1 Responsibility; 15 focus added for each extra responsibility. | ||
Shirked Responsibility | -20 | 8 hours | Leaving his duty to the kingdom unfulfilled is putting a damper on <Sim> mood. | Fail on fulfilling responsibility in time. | Stacks with itself, if several jobs expire before this debuff expires. Duration is reset to 9 hours, after first fail. | ||
Whale Slain | +30 | 10 hours | One murderous whale has been slain this day in the name of vengeance. | Successfully on Whale hunting. | |||
Churdle Power! | +50 | 3 hours | Churdle was RIGHT!<Sim> is feeling incredible, with overflowing power! | Given by the red bottle of Churdle's Potion, obtained via random event on the road to the Village Shoppe. | |||
Churdle Pain! | -50 | 3 hours | Curse you,Churdle!<Sim> feels rot and decay spreading through his body! | Given by the green bottle of Churdle's Potion, obtained via random event on the road to the Village Shoppe. | |||
Relaxing Stroll | +15 | 7 hours | A nice walk at a comfortable pace and a breath of fresh air is just what I needed! | Being Alone | Take a stroll in the Forest | ||
Drunk-Me-Not | +30 | 16 hours | A few sips of a magical Drunk-Me-Not potion are all a Sim needs to handle any alcohol-related problem.And it tastes great to boot! | Drinking Drunk-Me-Not potion. | |||
Truth Teller | No Effect | Indefinite | Honest to a fault, <Sim> cannot help but tell the truth. | Drinking Truth Tonic. | |||
Strength of the Forgotten | +20 | 3 hours | <Sim> is imbued with the strength of the Army of the Forgotten.No retreat! | Drinking Call of the Forgotten potion. | |||
Scared | -25 | 2 hours | Scaredy-cats are scared of pretty much everything, but they really show it when their life flashes before their eyes. | Random event by the cave. | |||
Working Hard | +20 | Working Hard | |||||
Joyful | +15 | 3 hours | <Sim> is feeling joyful from recent events. | Random Event | |||
Restored | +5 | The refreshed feeling that comes after guzzling down a whole bunch of herbal tonic. | |||||
Melvined | -50 | 2 hours | Oww ow ow ow ow | Random Event | Your undergarments were grabbed and pulled up entirely too far. | ||
Angry | -5 | 3 hours | <Sim> is feeling angry over recent events. | Random Event | |||
Demoralized | -20 | 3 hours | <Sim> is demoralized from not fulfilling his responsibility. | Random Event | |||
Slimed | -25 | 3 hours | You still feel sticky... ewwww... | Random Event |
Object interactions[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Bathed! | +10 to +25 | 9 hours | Experience the clean sensation of practicing personal hygiene! | Bathing |
| |
Clean | +5 | 4 hours | It feels good being less dirty and smelly than normal. | Wash Basin | Unkempt Sims don't experience this buff (but make up for it)... | |
Relieved | +5 | 3 hours | Using a chamberpot. | Using a chamberpot. | ||
Captivated | +20 | 6 hours | A magic spell is holding <Sim> captivated! | A big wish from a well. | ||
Spirited | +20 | 3 hours | <Sim> is in a right jolly spirited mood! | Making a Wish | Wish granted at a Well | |
Oddly Powerful | +15 | 5 hours | Strange...this feeling... Is this...power?! | Making a wish. | ||
Attractive | +10 | 5 hours | When a Sim looks this good, it's difficult for others not to notice. Wowza! | Gussying up in a mirror or a small wish from a well. | ||
Encouraged | +10 | 6 hours | A little encouragement goes a long way! | Making a Wish. | ||
Fed The Beast | +5 | 23 hours | Music may soothe the savage beast, but everyone knows the way to a horrifying pit monster's heart is through the stomach. | Feeding the Beast in the Pit of Judgement. | ||
Warmed | +10 | 45 minutes | There is nothing like the feeling of a warm flame to make a Sim happy. | Warming hands at fires. | ||
Enjoying Music | +10 | It's hard not to enjoy a beat this solid. | Listening to Music Box. | This buff will expires at the moment you leave music box. |
Quest performance Related[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Falling Behind on Quest | 0 | 8 hours | Better get moving on those Quest tasks or Performance will suffer! | Spending too long without completing a quest objective | Turns into 'Behind on Quest' when it expires. Disappears when an objective is complete. | |
Behind on Quest | 0 | 16 hours | Quest Performance is taking a hit because <Sim> isn't making much progress on his/her Quest. | Spending way too long without completing a quest objective | Turns into 'Falling Behind on Quest' if an objective is complete. | |
Dangerously Behind on Quest | 0 | Indefinite | Quest Performance is taking a nose-dive due to <Sim>'s utter lack of progress on his/her Quest. | Spending way way too long without completing a quest objective | Quest Performance will begin to rapidly fall, regardless of Focus. Turns into 'Behind on Quest' if an objective is complete. | |
Very Focused | 0 | Indefinite | <Sim>'s high Focus is having great effect on Quest Performance! | Focus | Indicates a large bonus to Quest Performance due to focus level. | |
Focused | 0 | Indefinite | <Sims>'s moderately high focus is having a positive impact on Quest Performance! | Positive quest focus. | ||
Slightly Focused | No effect | Indefinite | <sim> mildly high Focus is having a small positive effect on Quest Performance. | Little positive focus. | Indicates a slight bonus to Quest Performance over time due to focus level. | |
Slightly Unfocused | No effect | Indefinite | <sim> mildly low Focus is having a small negative effect on Quest Performance. | Little negative focus. | Indicates a slight decline to Quest Performance over time due to focus level. |
Quest Specific[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Adrenalized | +40 | 2 hours | Nothing adds zest to your day like a got shot of frog adrenaline! | Injecting Frog Adrenaline by Physician,Tournament of Honor quest. | ||
Feeling Weird | -5 | 0.5 hours | Feeling strange after eating a loaf of moldy bread is no surprise, but this is somehow different than expected. | Drinking the Potion of Lucid Dreams in the Sleepless in Snordwich quest. | ||
Feeling Fertile | +20 | Indefinite | <Sim> is feeling extra fertile from having consumed a rare bottle of fertility wine. | Drinking Ye Olde Fertility Wine (Pomegranate-flavored) in Heir to the Throne quest. | ||
Hallucinating | +10 | Indefinite | Strange things are afoot for <Sim>. | Taking the moldy bread in The Rise of a Playwright's Hard Work approach. | Disappears after taking a spirit journey in the forest. | |
Energized | +40 | 1 hour | A rush of energy makes every activity easier... and more fun! | Alacrity spell, available on Tournament of Honor quest only. | ||
Enduring | +40 | 1 hour | Magical means can improve anyone's resistance to Kingball-inflicted damage! | Endurance spell, available on Tournament of Honor quest only. | ||
Inspired by Injury | +60 | 24 hours | Facing one's mortality gives a new perspective on life. | Being mauled by the bear in The Rise of a Playwright - Hard Work approach. | ||
Unknown Sickness | -5 | Indefinite | I don't know why I feel this way... | The Mirthful Love Doctor quest. | Turns into Love Sick. | |
Love Sick | -10 | Indefinite | This deep sensation of longing and misery is... love sickness. | The Mirthful Love Doctor quest. | ||
Chinchilla Mind | +0 | Indefinite | The mind of a chinchilla is complex and full of twisted passages. But not to you! | Eating Chinchilla in Evolution of Chinchilla , Chinchilla of The Watcher approach. | ||
Stressed | -5 | Indefinite | <Sim> is feeling a little stressed by recent events. | After talking to the monarch, The Blacksmith's Apprentice Quest. | ||
Relieved | +5 | Indefinite | <Sim> is feeling a little relieved by recent events. | After acquiring aprrentice , The Blacksmith's Apprentice Quest | ||
Foolish | No Effect | Indefinite | <Sim> is feeling very foolish! Foooooolish! | After equipping Jester's Contume, Foolishness Quest. | ||
Royal Antidote | +10 | 96 hours | <Sim> is immune to Royal Poison while this is in his system. | Drinking Royal Antidote in Royal Assassination quest, The Monarch's Medicine approach. | ||
Royal Poison | -10 | 95 hours | <Sim> is doped up with the Royal Poison, ready to use against the 'Monarch'. | Drinking Royal Poison, Royal Assassination Quest, The Monarch's Medicine approach. | ||
Spooky | No Effect | <Sim> is wearing a ghost costume. OooooooOOOOOOoooo! | while Ghost costume is equipped | from quest Dangerous Minds | ||
Ancient Sea Strength | +100 | 2 hours | The fury and power of the sea courses through <sim>'s veins. | Drinking Legendary Elixir of Sea Strength | End the War: Gut the Guild - The Final Assault (P&N quest) | |
Spirit of the Hunter | +5 | Strong as a bear, tenacious as a boar, and swift as a deer! | ||||
Spirit Sanctification | +10 | <Sim> is empowered by the spirits of the land, able to overcome all evil! | Priest | Sinister Sorcerer quest |
Trait Specific[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Afraid of the Dark | -20 | Indefinite | Heading inside or finding a bit of sunlight will take care of this cowardly affliction. | Cowardly Sims being outside at night | ||
Blinded by Hubris | -10 | 5 hours | I am the greatest! The best around! | Having Hubris | Appears occasionally. | |
Bloodthirst Quenched | +5 | 5 hours | Bloodthirsty Sims love a fight! | Being Bloodthirsty , then has a Fistfight / Sword Fight | ||
Can't Sleep | -5 | 3 hours | Ugh, I just can't sleep no matter how hard I try. | From Insomniac fatal flaw. | Appears occasionally. Until the buff expires, the Insomniac can't sleep or nap, regardless of Energy levels. | |
Charitable | +15 | 18 hours | It feels great to help out other Sims, especially when they are in need. | Being Good and donating §200 to the poor. | ||
Cursed | -10 | 16 hours | <Sim> woke up on the cursed side of the bed this morning. Don't expect things to go well today! |
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Can be removed by drinking a Luck Potion. | |
Dry Spell | -20 | Indefinite | Licentious Sims more acutely feel the effects of not having kissed or Woohoo'd in awhile. Time to get <Sim> some action! | Licentious Fatal Flaw. | ||
Enjoying Solitude | +15 | Indefinite | Introverted Sims like it best at times when others completely and utterly stay away. | Solitary Sims being alone. | ||
I Can Do It On My Own! | +10 | Indefinite | I can handle this Quest myself, no problem. | Solitary Sims being alone. | Appears on Solitary Sims on single-hero quest. | |
Excited | +15 | Excitable Sims tend to get, well, excited. | Being Excitable | Appears occasionally. | ||
Fiendishly Delighted | +15 | 6 hours | Sims of the Evil persuasion take pleasure in the misfortune of others. | Being Evil and seeing misfortune. | ||
Gambling Itch | -15 | Indefinite | <Sim>'s got an itch, and only gambling can scratch it. Place your bets! | Compulsive Gambler Fatal Flaw | Appears after not gambling for 9 to 12 hours. Disappears after playing a game of cards or making a bet. | |
Gave Good Advice | +15 | 4 hours | Sharing wisdom is always a pleasure! | Being Wise and Imparting Wisdom | ||
File:Debuff Guilty Conscience.jpg | Guilty Conscience | -10 | 12 hours | <Sim> feels guilty from his unchivalrous conduct. Stray not from your beloved! | from Chivalrous trait. | |
Hates People | -15 | 2 hours | Misanthropes just plain hate people, especially simualted people, and even more so after being forced to listen to their inane chatter about their silly little simualted lives. | Being Misanthrope and socialize to non-friend sims. | ||
Home is Where the Heart is | +15 | 10 hours | <Sim> is feeling the warm love of home and hearth. | Loving Family and 'Sharing the Love.' | Both the trait-having Sim and the target of the interaction get this buff. | |
I Am Beautiful | +10 | 6 hours | Recognizing beauty, even one's own, is just a benefit of vanity. | Admiring Self | Vain trait. | |
Life Is So Fun | +50 | 3 hours* | Life really is quite fun, if you know where to look! | Being Fun-Loving and do some fun activity. | Gained by doing fun interaction while having Entertained buff. Duration depends on time spent on the action, can stack up to 3 hours. | |
Looking For A Fight | -15 | Indefinite | <Sim> is looking for a fight! | Being Bloodthirsty | ||
Lonely | -15 | Indefinite | Communication is a must for Sims. A quick chat will fix things right away. | Being Insecure and not socializing. | Seems to appear and disappear based on a hidden 'Social' need. | |
Makin' Money | +15 | 12 hrs | Greedy Sims love making money! | Greedy trait | ||
Morose | -15 | 16 hours | Things are looking pretty bleak today for <Sim>. | Being Morose | ||
Nervous Wreck | -10 | 5 hours | It's like watching a train wreck in progress, but instead of a train, it's a medieval Sim... because, you know, they didn't have trains back then. | Being Insecure | Occasionally received upon waking up. | |
One With Nature | +20 | Indefinite | Outdoorsmen find themselves quite happy when not tucked away indoors. | Being Earthy and Outside | ||
Pent-Up Anger | -20 | Indefinite | Must... find... victim... to vent upon! | Being Cruel | Appears occasionally. | |
Remember Parents | +30 | 12 hours | I remember now, just like it was yesterday. Those were good times! Thanks, Mom and Dad. | Hopeful Orphan reading a letter from their parents. | ||
Savoring the Stench | +10 | Indefinite | Some Sims actually like it when they haven't bathed in awhile. It gives them a natural "aura" that is quite... palpable. | Unkempt | Appears after Unkempt Sim hasn't bathed in awhile. Disappears if the Sim bathes. | |
Sore | -10 | 6 hours | Uggh, all this physical exertion is taking a toll on my body. |
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Too Many People | -10 | Indefinite. | Certain Sims may not feel to comfortable around large groups. | Being Solitary and in a room with 3 or more other Sims. | ||
What a Great Adventure! | +20 | 11 hours. | There's nothing like a great adventure to make you feel alive and having fun! | Being Adventurous and going on an adventure. | After going on an adventure from forest path or boat. | |
No Adventure this Time | -10 | 3 hours | Well, that wasn't very exciting at all. | Being Adevnturous and fail on going on adventure. | ||
Whale Rage | -10 | Indefinite | I'll get you, you accursed whale! I'll chase you 'round perdition's flames if I have to! Vengeance will be mine! (Whoa, <Sim> better Scream at the Sea, or go on a Whale Hunt!) | Whale Ate My Parents trait | Appears occasionally. Disappears after "Screaming at the Sea" or going on a Whale Hunt. | |
Whale Rage Satiated | +15 | 6 hours | Getting all you rage out leaves you with peaceful feeling... for a while, at least. | Whale Ate My Parents,after Screaming at the Sea or successfully on Whale Hunt | ||
Whale Got Away | -5 | 6 hours | Vengeance thwarted always leaves a bitter taste. | Whale Ate My Parents,after fail on Whale Hunt | ||
Need a Drink | -15 | Indefenite | <Sim> needs a drink,badly! | Being Drunkard | Disappear after drinking alcohols. | |
Fascinated | +15 | 2 hours | Some Sims take joy in things ordinary Sims might otherwise overlooked. | Scholarly Examination | Being Scholarly,then examining objects | |
Brightened Day | +10 | 3 hours | Good Sims know exactly what to say to make someone's day better. | Being Good Sims. | ||
File:Icon Sea Legs.jpg | Sea Legs | +15 | 10 hours | Oh the joys of being at sea are without rival! | Call of the Sea trait. | From going on boat trips. |
File:Feels_Like_a_Landlubber.jpg | Feels Like a Landlubber | -10 | Indefinetly | The sea calls to me. It has been so long, I cannot stand another moment on dry land. | Call of the Sea trait. | From lack of boat trips. |
Disgusted by Premises | -10 | Indefinitely | This place needs to be classed up a bit. | Entitled trait | ||
Enjoying the Finer Things | +15 | Indefinite | This is the life! | Entitled trait. | ||
Hurculean Strength | +30 | Indefenite | Winning fights is easier when you're as strong as an ox! | Being Herculean and dueling. | Legendary Trait | |
Emboldened | +10 | Indefinite | It's inspiring to quest in a kingdom where a natural leader resides. | Joining quest with Natural Leader Sim. | Legendary Trait |
Relationships[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
First Kiss | +40 | 24 hours | A Sim's first kiss can leave them glowing for a long time. | Socialization | ||
Rejected First Kiss | -10 | 6 hours | It's sad when a Sim gets rejected for a first kiss. Very sad. A rejected Sim needs time to cool off before their social skills will be back on track. | Being rejected on first kiss. | ||
First Romance | +50 | 72 hours | Love has bloomed for the first time. Could this be the real thing? | Socialization | ||
Just Married | +50 | 48 hours | Sims always enjoy the joyful period following the marriage. Let's just hope the love lasts... | Marrying. | ||
Heart Broken | -50 | 48 hours | A broken heart is an affliction only time and tears can heal. | Witnessing death of the lover. | ||
My Better Half | +10 | Indefinite | What would I be without you? | Having a spouse. | ||
My Love! | +20 | Indefinite | Sims in love swoon and flutter about like fools oblivious to the world around them. | Having a lover. | ||
Pregnant | +20 | Indefinite | The wonder of creating new life makes pregnancy an exciting time for most Sims. | Randomly after woohooing. | ||
It's a Girl | +80 | 24 hours | Gurgling baby girls are delightful additions to any family! | Having a daughter. | ||
It's a Boy | +80 | 24 hours | Bouncing baby boys are delightful additions to any family! | Having a son. | ||
Smells Like a Baby | +10 | 5 hours | Everyone loves that new-Sim smell! | Cuddling with baby girl. | ||
Smooth as a Baby's Bottom! | +15 | 3 hours | So soft and cuddly warm! | Cuddling with baby boy. | ||
Crying Baby | -40 | 3 hours | If the baby can't be quieted, it's best to get as far away as possible. | Being near crying baby. | ||
Played with Child | +10 | 6 hours | Playing with kids is always fun. | Socializing with your son or daughter. |
Religion[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Carefree | +10 | 3 Hours | Lack of Faith | Occurs randomly in Agnostic Sims. | ||
Compelling Sermon | +10 | 24 hours | <Sim> has watched a compelling sermon and now is a believer! | Being Agnostic and listening to a sermon. | Sim converts to the priest's faith if this buff happens. | |
Feeling Superior | +10 | 4 hours | You're the best around! | Interacting with a non-Jacoban | Only Jacobans get this buff. | |
Jacoban Enemy | -10 | 4 hours | <Sim> is now an enemy of the Jacoban Faith for her actions. | Offending the Jacoban church, such as by tearing down a proclamation. | This buff doesn't seem to affect interaction with Jacobans, even the priest. | |
Jacob's Inspiration | +20 | 12 hours | A sermon that good would make Jacob proud! | Being Jacoban and listening to a Jacoban sermon. | Focus effect is based on priest's skill. | |
Peteran Pride | +10 | 6 hours | Ha! Take that, Jacobans! | Tearing down a proclamation. | Only Peterans receive this buff. | |
Protection of The Watcher | +5 | 24 hours | It's great to be protected by The Watcher! | Bestowed by a Jacoban Priest using Watcher's Touch. | ||
Searching | -10 | 3 Hours | Lack of Faith | Occurs randomly in Agnostic Sims. | ||
The Chosen One | +25 | 6 hours | Behold, for <Sim> has been Chosen! All shall love him/her and despair! | Using the Chosen by the Watcher self-interaction. | ||
The Watcher's Absolution | +10 | 9 hours | <Sim> has been absolved in the merciful eyes of The Watcher. All is forgiven! | Being Jacoban and being absolved. | Absolution are bought from Jacoban priests for §50. | |
The Watcher's Favor | 0 | Indefinite | To be in The Watcher's good graces is to be truly blessed, and fortune will smile on those in the direst need. | Bestowed by a Peteran Priest. | ||
Blinded by the Watcher | -10 | Revved up by a Deus, another Watcher in the night. | Chosen by the Watcher |
Sleeping[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Sleepy | No effect | 2 hours | Get <sim> to bed soon, to avoid the wrath of the truly tired. | Low Energy | Becomes Tired after it expires. | |
Tired | -30 | 3 hours | When Sims get too tired, their mood begins to go south. | Very low Energy | Becomes 'Exhausted' after it expires. | |
Exhausted | -50 | Indefinite | At this level of sleep deprivation, even the floor looks like a good bed to this Sim. | No Energy | Exhausted Sims will randomly pass out. | |
Had a Nice Nap | +10 | 5 hours | Having a great, refreshing nap may be just enough to hold back the onset of sleep. | Finishing a nap | ||
Nightmare! | -10 | 8 hours | Yikes, I hope I don't have that dream again! | Random event while sleeping | ||
Pipe Dream | +10 | 12 hours | Wow, what a great dream that was! | Random Event while sleeping. | ||
Well Rested | +5 to +25 | 10 hours | It's easy to wake up on the right side of the bed when you get plenty of time in the bed. | Full Energy from sleeping. | Focus effect depends on quality of bed. | |
Bad Night's Sleep | -15 | 6 hours | Sleeping on a cheap bed would make any Sim grumpy. | Being woken up too soon. |
Socialization[]
Icon | Buff Name | Focus Effect | Duration | Game Description | From | Notes |
---|---|---|---|---|---|---|
Appalled | -10 | 3 hours | Talking to an Uncouth Sim. | |||
Creeped Out | -10 | Ewww! That was so creepy! | ||||
Dazzled | +15 | 4 hours | Something has clearly made an impression on you! | Making a Wish. | ||
Enemy! | -10 | Indefinite | The presence of garbage would be preferred to that of a hated enemy! | Being around an enemy Sim. | ||
Heartened | +10 | Your friend's unflagging support and faith in your endeavors is the best natural high. | ||||
Heard A Good Joke | +10* | 3 hours | I'll have to remember that one! | Listening to Funny social interactions | This buff can be stacked up to +30 focus. | |
Hilarious Conversation | +10 | 4 hours | Some Sims should be court jesters with the humour they're dishing out! | Doing enough Funny social interactions. | ||
Humiliated | -15 | 2 hours | Humiliation tends to rear its ugly head just behind the heap of insulting comments. | Being insulted, being yelled at | ||
New Friend | +20 | 12 hrs | Meeting someone new and hitting it off well enough to call them a friend is spiffy! | Socialization | Making a Friend | |
Lost A Friend | -25 | 24 hours | Oh no,you've lost a friend! Relationships have their ups and downs,but surely there's something you can do to patch things up. | Losing a friend. | ||
Cheered Up | +15 | 2 hours | Gobs of sobs are stopped by the kind words of others. | Random Events | ||
Comforted | +15 | 3 hours | A quick cry on the shoulder helps the sadness go away. | Using cry on shoulder interaction. | ||
Poetry to My Ears | +10 | 8 hours | Good poetry can kindle one's imagination and stir the soul. | Listening to Bard's poem. | ||
Mourning | -50 | 24 hours | A death of the loved one affects those closets to them. | Witnessing death of a friend or greater relationship Sim. |
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