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Dangerous Minds

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Dangerous Minds is a quest available when a kingdom has a high Knowledge value. It costs 3 Quest Points to attempt and has 2 approaches: Encourage and Shut It Down. As of patch 1.3, both approaches of the quest are bugged, and cheats must be used to skip the bugged steps.

Shut It DownEdit

The objective of this approach is to take the spy and find a way to end the lessons. As a result, the Security of the kingdom improves but Knowledge declines.

EncourageEdit

In this approach, the monarch desires to further the education of the kingdom. If successful, the kingdom will improve its Knowledge aspect and possibly Well-Being

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