Dangerous Minds
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Dangerous Minds is a quest available when a kingdom has a high Knowledge value. It costs 3 Quest Points to attempt and has 2 approaches: Encourage and Shut It Down. As of patch 1.3, both approaches of the quest are bugged, and cheats must be used to skip the bugged steps.
Shut It Down
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The objective of this approach is to take the spy and find a way to end the lessons. As a result, the Security of the kingdom improves but Knowledge declines.
Encourage
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In this approach, the monarch desires to further the education of the kingdom. If successful, the kingdom will improve its Knowledge aspect and possibly Well-Being
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