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File:Knigdom.jpg

The Kingdom


Buildings are non-changeable features of the Kingdom that provide Hero Sims, open up quests, and/or increase the kingdom's capacity for the four Aspects.

The only building a kingdom starts with is the Castle. Further buildings must be bought using Resource Points earned from quests. Purchased buildings come completely furnished with the basic tools and living quarters used by the hero associated with them.

Players cannot create their own buildings or alter the exteriors or structural features of buildings, but are free to buy and sell furniture and fixtures within the building and change the appearance of interior floors and walls.

Building Hero Sim Aspect Capacity
Castle Monarch 2 of each aspect
Barracks Knight File:Barracks Aspects.jpg
Tavern Bard File:Tavern Aspects.jpg
Market Merchant File:Market Aspects.jpg
Smithy Blacksmith File:Smithy Aspects.jpg
Clinic Physician File:Clinic Aspects.jpg
Wizard's Tower Wizard File:Wizard's Tower Aspects.jpg
Spy Quarters (Needs Reception Hall ) Spy File:Spy Quaters Aspects.jpg
Cathedral Jacoban Priest File:Cathedral Aspects.jpg
Monastery Peteran Priest File:Monestary Aspects.jpg

There are other purchasable buildings that have no hero associated with them or are involved in any quests, but will still grant the kingdom further capacity in the four aspects.

Building Name Aspect Capacity
Lighthouse File:Aspects, Lighthouse.png
Kingball Court File:Aspects, Kingball Court.png
Mill File:Aspects, Mill.png
Watcher Pavilion File:Aspects, Watcher Pavilion.png

Finally, there are buildings and areas that are either available from the beginning of the game or will automatically appear later as it grows. None of these grant heroes or capacity for aspects but are functional locales for quests and responsibilities.



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